Second of all, you need to love this game, if you don't love this game and decide to continue playing, make sure you have an anger management coach ready. AoE Bonus Gold component based on Team Net Worth difference reduced by 25%.First of all this post is highly opinionated -So shut up and find a grain of salt to read it with.AoE Bonus XP component based on Team XP difference reduced by 40%.Melee lane creep bounty reduced from 43 to 40 (-7%).Range lane creep bounty reduced from 48 to 45 (-6.25%).Hero kills (the non-net worth portions) are worth 10% more.Reduced the direct hero last hit bounty by 100 and redistributed that gold into AoE gold (in ratio of 100/75/40/25/20 for 1/2/3/4/5 heroes).If you are the only person contributing to a kill, you still get the same gold overall
Melee attacks now miss if the target is farther than 350 range more than their attack range.Hero kills achieved by units under your control now provide XP credit to your hero (Affects things like Spirit Bear, Golems, Familiars, etc getting kills).Ogre Frostmage bounty reduced from 52 to 40.Hellbear health reduced from 950 to 700.Satyr Tormenter gold bounty reduced from 104 to 84.Ancient Rumblehide bounty reduced from 83 to 65.Ancient Black Drake bounty reduced from 50 to 40.Ancient Black Dragon bounty reduced from 199 to 170.Ĭreeps now meet slightly closer to the Dire safelane.Extra range/siege creep additions spawntime from 45:30 to 45:00.This means that you will get an extra melee creep at 15 minutes instead of at 17:30 Tier 2 and 3 towers armor reduced from 25 to 22.Ranged Barracks team bounty increased from 100 to 225.Melee Barracks team bounty increased from 175 to 275.This means that if you buyback when the enemy is pushing and you get a few kills, the amount of gold you get for that, including the networth difference bonus, is reduced by 60% Instead of Buyback temporarily preventing unreliable gold gain, it now reduces all gold gained (including hero and aoe gold) by 60%.If the dying hero is the highest, it is increased by 20%, giving 720 The amount of AoE Bonus Gold given is now increased/decreased by up to 20% based on the dying hero’s relative rank in net worth amongst all the enemies on that team.Įxample: If the total AoE gold would normally have been 600, if the hero dying is the lowest in net worth, the bounty is reduced by 20% giving only 480.AoE Bonus Gold is now distributed based on the relative net worth amongst the heroes involved in killing the hero by +/- 25%Įxample: If 3 heroes kill an enemy hero, and the extra AoE bounty would normally be 200 gold for each player, it is instead 200+25% for the poorest hero, 200 for the middle, and 200-25% for the richest. The following abilities no longer ignore units classified as Ancients (Neutral Ancients, Warlock's Golem, etc): Ice Vortex, Mana Void, Berserker's Call, Blood Rite, Blade Fury, Omnislash, Torrent,Ghost Ship, Smoke Screen, Static Remnant, Primal Roar, Earth Spike, Heartstopper Aura, Shrapnel, Golem's Immolation, Sticky Napalm, Primal Split's Immolation, Call Down, Invoker's Tornado,EMP, Chaos Meteor, Sun Strike, Ice Wall, Deafening Blast, Pulse Nova, Eclipse, Battery Assault, Rocket Flare, Shadow Poison, Dispersion, The Swarm, Kinetic Field, Static Storm, Astral Spirit,Echo Stomp, Overwhelming Odds, Stone Gaze, Earthbind, Poof, Rip Tide, Nyx's Impale, Fire Spirits, Supernova, Mystic Flare, Dark Pact, Suicide Squad, Attack!, Ravage, Demonic Purge, Fortune's End.Reduced All Pick drafting time from 40 to 35 seconds per turn. Note: This does not mean that all these spells fully affect Neutral Ancients.
It still depends on the units with Ancient tag being Spell Immune or not.